JNO XML Guide

A community-kept guide to Juno New Origins XML Modding


Project maintained by WNP78 Hosted on GitHub Pages — Theme by mattgraham

Juno: New Origins XML Reference

The big difference between SP and JNO XML modding is that you can add new modifiers to things as you like. For instance, a landing leg might not have an InputBasedActivator on it by default, but you can just add one.

If you find, or think you have found, any inaccuracies or omissions, do not be afraid to ask, or submit a PR - but if you do, please read the next paragraph!

Every .md file (including this one) is autogenerated. Direct changes to them will be overwritten by the generator. All changes should be made to manifest.xml or the generator itself, and then the site can be re-generated with generator.cs. If you can’t run this, just submit a PR with your modifications to manifest.xml and I can merge it and re-build the docs myself.

manifest.xml allows any property/modifier to be manually documented without having changes overwritten by the autogenerator.

If you do want to run the generator, you need to have the .NET 10 SDK installed and then it can be run as a single file application with dotnet run generator.cs. It will require the path to SimpleRockets2.dll, which is in the install directory of the game under SimpleRockets2_Data/Managed/.

If you would like to contact me, I am @wnp78 on discord or WNP78 on simplerockets.com. Details on how the manfiest.xml file is laid out are here.

Game Version: 1.3.205.0

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