JNO XML Guide

A community-kept guide to Juno New Origins XML Modding


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Decal

Name Type Description
materialB PartMeshMaterialLevel The third part material trim level assigned to the texture. This is assigned to the blue channel of the decal texture.
materialG PartMeshMaterialLevel The second part material trim level assigned to the texture. This is assigned to the green channel of the decal texture.
materialR PartMeshMaterialLevel The first part material trim level assigned to the texture. This is assigned to the red channel of the decal texture.
materialSourceColor PartMeshMaterialLevel The part material trim level used to paint the part when the source color option is enabled. Painting the part won’t affect the color, but it does apply the other material settings.
offsetX float The offset of the decal texture on the x-axis.
offsetY float The offset of the decal texture on the y-axis.
path string The decal texture to use.
tilingX float The tiling of the decal texture on the x-axis.
tilingY float The tiling of the decal texture on the y-axis.
useSourceColor bool If enabled, the source color of the texture will be used as is rather than as a part material mask.