A community-kept guide to Juno New Origins XML Modding
Name | Type | Description |
---|---|---|
color |
Color |
The color of the light. |
intensity |
float |
The intensity of the light. |
lightType |
LightModifierType |
The type the light. Spot lights are configured with a light angle. Point lights are omni-directional. |
mask |
string |
The mask used to render the spotlight. |
offsetX |
float |
The offset (in meters) on the X-axis relative to the center of the part at which the light is positioned. |
offsetY |
float |
The offset (in meters) on the Y-axis relative to the center of the part at which the light is positioned. |
offsetZ |
float |
The offset (in meters) on the Z-axis relative to the center of the part at which the light is positioned. |
partGlow |
bool |
If enabled, the part materials will become emissive based on light intensity when the light is enabled. |
partGlowSelfShadowCasting |
bool |
If enabled, the part will continue to cast shadows when the light is enabled. |
range |
float |
The maximum range (in meters) of the light. |
rotationX |
float |
The rotation of the light on the X-axis. |
rotationY |
float |
The rotation of the light on the Y-axis. |
rotationZ |
float |
The rotation of the light on the Z-axis. |
spotLightAngle |
float |
The spot light angle in degrees. |