A community-kept guide to Juno New Origins XML Modding
Name | Type | Description |
---|---|---|
armTargets |
Vector4i |
|
forwardLook |
float |
A slider forcing the drood in the chair to look forward. |
legTargets |
Vector4i |
|
topHeader |
string |
|
bottomHeader |
string |
|
leftHandTarget |
bool |
The ID of the part to be targeted for the left hand’s position and rotation |
rightHandTarget |
bool |
The ID of the part to be targeted for the right hand’s position and rotation |
leftHandBend |
bool |
The ID of the part to be targeted for the left elbow’s position |
rightHandBend |
bool |
The ID of the part to be targeted for the right elbow’s position |
leftFootTarget |
bool |
The ID of the part to be targeted for the left foot’s position and rotation |
rightFootTarget |
bool |
The ID of the part to be targeted for the right foot’s position and rotation |
leftFootBend |
bool |
The ID of the part to be targeted for the left knee’s position |
rightFootBend |
bool |
The ID of the part to be targeted for the right knee’s position |
snapRange |
float |
The distance at which a limb will snap back to the rest position and forget what it was trying to grab. |